Balance Changes with Patch 2.13

With the release of Patch 2.13 for The Elder Scrolls: Legends, we will make balance changes to two existing cards: Alfiq Conjurer and Luzrah gro-Shar. As with past balance changes, we will credit your account with Soul Gems for each copy of a changed card you own (up to three) the next time you log in to Legends within the next three weeks.

TESL Alfiq Balance EN


  • Stats changed from 3/4 to 3/3

TESL Luzrah Balance EN


  • Text changed from “When you summon a creature with 6 cost or more, both Luzrah and that creature gain +2/+2” to “When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1

When we designed Moons of Elsweyr and had the latest batch of balance changes, one of our primary goals was to increase the viability of midrange decks. We believe that, for the most part, we’ve succeeded in this - there’s now a healthy mix of control, aggro and midrange across both ladder and tournament play. However, the Intelligence core of Atronachs and Wards has been more prevalent than we hoped, as it currently sees play in almost every deck that isn’t aggressive.

Our goal with this patch is to bring back some diversity in the builds of midrange and control that can be played. To do this, we’re reducing the power level of Alfiq Conjurer and Luzrah gro-Shar, which are both cards that top the most played and the most successful cards lists.

Since we believe the metagame is in a healthy position and the issue is an overrepresentation of these cards specifically, we’ve opted for a small nerf rather than the radical changes we’ve had in the past - we believe that, in conjunction, they might open the door to some different flavors of both midrange and control as viable alternatives, while making sure the Intelligence decks they were based around can still exist.