Welcome to the fifth and final installment of our series on the player races of The Elder Scrolls: Legends. Legends’ first card set shines a spotlight on the ten player races from the Elder Scrolls games, giving each a unique play style. This week, we’ll take a look at the two elvish races that fall under the Intelligence attribute: the High Elves and the Dark Elves.
High Elves have always had an affinity for magic, and the Altmer in The Elder Scrolls: Legends are no different. Most spells in Legends are represented by action cards. These are cards that provide a one-time effect when played – often a dramatic one.
That’s why in Legends, High Elves love actions. You’ll find High Elf cards in Intelligence and Willpower, and while they may not be the biggest creatures around, many will get bigger if you’re properly devoted to the magical arts.
High Elves have a lot of versatility. Some decks will be lightning fast, playing Crystal Tower Crafters and Aldmeri Patriots early on in the match to beat down their opponents. Others will play a more controlling game, using cards like Auridon Paladin to stabilize their health total and Shimmerene Peddler to get ahead on cards.
How do you enable these elves? You’ll want cheap actions, and lots of them. Cards like Blackmail or Ice Spike are usually pretty low-impact, but you’ll love their ability to power-up your High Elves while replacing themselves in your hand.
Blackmail’s especially nice because it solves a key problem for the deck: You want to play with a lot of actions, but you also want to make sure you’re playing enough creatures. There’s another card that can help with that too…
Hey, wait a second! That guy’s not a High Elf at all! Which brings us to our next race…
The Dark Arts
Dark Elves, who are found in Intelligence and Agility, have a simple ethos: Don’t screw with us. That’s because in Legends, many Dunmer boast Last Gasp abilities. These special powers are triggered when the creature is destroyed. Mess with a Dark Elf, and you’re going to feel its vengeance.
The Dark Elf game plan is all about attrition. Trade enough Last Gasp creatures off, and you’ll pile up a lot of value. Of course, you don’t always have to wait for your elves to die in battle. Sometimes sacrifices must be made for the greater good.
That’s just the start of the tricks you can do with Dark Elves. For instance, wouldn’t it be nice if you could give all of your Dark Elves guard, so that your opponent had to attack them? Well, the great Barenziah agrees. A queen has to be protected, after all.
And Then There Were Ten
And with that, we’ve finished our look at the ten main races in The Elder Scrolls: Legends. Of course, there are lots of creatures in the game that don’t fit into any of these categories. Explore for yourself and see all the other monsters, strategies and possibilities the game has to offer!
If you missed any of the previous entries in this series, you can find links to them below: